This particular magazines contents page contains a fairly standard
colour scheme of a light grey; the images that take up the centre of the image
as these are what are going to catch the reader’s attention and if they like
the look of the images shown then it would make them want to buy it. The images
seemed to be surrounded by a robotic style board that goes off into different
blocky directions; the images are displayed in a basic way though; none of them
hog the “lime light” and stay in a specific pattern; they also show the page
number they start on so the reader can easily flip to the one they want.
It is quite an unusual design and depends more on the visual
aspect instead of the traditional text and the occasional image. It seems to
showing the future of how magazine address themselves and are making it more
visual for the reader; this could be because most people prefer to look at
images instead of reading large chunks of text.
In the boxes below one of the features talks about other
games that the magazine is going to cover and also gives the reader the pages
to them. But the reason why the images at the top are so dominant is because that
they are the latest games and would more likely entice a reader to buy the
magazine.
There is another text box called “features” that seems to be
only showing the titles for things that are not to do with the actual video
game; and lean towards the technology and opinions and questions. This would be
for the person that doesn’t want to only look at video games and would want to
look on the technical (even political) side of gaming; which would further
widen the magazine to more potential buyers.
The titles seem to share the same design scheme and look very
robotic and slightly futuristic and look like the kind of font that would
usually associated with gaming in general; also its exotic look would more than
likely attract people’s eyes; the rest of the text is standard.
The target audience for this would be gamers in general;
there is no actual gender choice as both genders and everyone of any age can
play and enjoy video games. As long as the design scheme is for gaming and associates
itself with gaming it can get whoever it wants to buy it (providing that the
person is a gamer).
The contents page gives a brief screening on what is inside
that particular issue of that magazine and gives enough information for the
reader (potential buyer) to make up their mind whether or not they want to buy
the magazine. It uses the large images of the games to attract them and also
show them what is going to be inside which may be enough on its own; but with
the added information in the boxes below would further their knowledge of the
magazine without actually reading through it first. There isn’t much text and
therefore people who read the contents page would not be bored reading it; because
they don’t have the time to get bored.

No comments:
Post a Comment