Tuesday, 7 October 2014

Contents page of a magazine


This particular magazines contents page contains a fairly standard colour scheme of a light grey; the images that take up the centre of the image as these are what are going to catch the reader’s attention and if they like the look of the images shown then it would make them want to buy it. The images seemed to be surrounded by a robotic style board that goes off into different blocky directions; the images are displayed in a basic way though; none of them hog the “lime light” and stay in a specific pattern; they also show the page number they start on so the reader can easily flip to the one they want.
It is quite an unusual design and depends more on the visual aspect instead of the traditional text and the occasional image. It seems to showing the future of how magazine address themselves and are making it more visual for the reader; this could be because most people prefer to look at images instead of reading large chunks of text.
In the boxes below one of the features talks about other games that the magazine is going to cover and also gives the reader the pages to them. But the reason why the images at the top are so dominant is because that they are the latest games and would more likely entice a reader to buy the magazine.
There is another text box called “features” that seems to be only showing the titles for things that are not to do with the actual video game; and lean towards the technology and opinions and questions. This would be for the person that doesn’t want to only look at video games and would want to look on the technical (even political) side of gaming; which would further widen the magazine to more potential buyers.
The titles seem to share the same design scheme and look very robotic and slightly futuristic and look like the kind of font that would usually associated with gaming in general; also its exotic look would more than likely attract people’s eyes; the rest of the text is standard.
The target audience for this would be gamers in general; there is no actual gender choice as both genders and everyone of any age can play and enjoy video games. As long as the design scheme is for gaming and associates itself with gaming it can get whoever it wants to buy it (providing that the person is a gamer).
The contents page gives a brief screening on what is inside that particular issue of that magazine and gives enough information for the reader (potential buyer) to make up their mind whether or not they want to buy the magazine. It uses the large images of the games to attract them and also show them what is going to be inside which may be enough on its own; but with the added information in the boxes below would further their knowledge of the magazine without actually reading through it first. There isn’t much text and therefore people who read the contents page would not be bored reading it; because they don’t have the time to get bored.
 

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